12/25/2023 0 Comments Xcom long war meld rewards![]() ![]() ![]() In Long War they are coming for you and they will kick your ass. In Vanilla XCOM, the aliens are waiting passively for you to come and beat them. Ive seen some of Long Wars changes, and it doesnt seen appealing at all. Go there, and you'll find a file, DefaultGameCore - Training.ini. 1 In General 2 Squad Sizes 3 Rewards 4 Abductions 5 Terror Sites 6 UFO Sites 6.1 UFO Class 6.2 UFO Crash Site 6.3 UFO Landing Site 7 Council Missions 7.1 Site Recon 7. The file is 'DefaultGameCore.ini' and it is in your equivalent of C:\Program Files (x86)\Steam\SteamApps\common\XCom-Enemy-Unknown\XEW\XComGame\Config. It only allows a single shot to an enemys face, but CCS will add more when the enemy flees. Basic XCOM seemed really fun and appealing when Ive seen it being played, and I was right. A: Long War includes an alternate config file that contains most of the settings of the game. R&G is special because it allows the Marauder to consistently claim Meld at extreme distances on UFO maps. ![]() Once you hit 300 Elerium though, try to not dip below that. At Rank 7 the Marauder faces a drastic decision between Run & Gun, Rapid Fire, and Absorption Fields. Hold onto Sectoid corpses in the early game if possible, as you can get a lot of good deals for them in exchange for scientists, and I think Xenogenetics also requires 10 Sectoid corpses.Įlerium is also cool to sell in the early game, all the way up to July I'd say. I recommend against selling any fragments or alloys in the early game, they're going to be your number one bottleneck for weapons and early Foundry projects. Live aliens unlock interrogations, which then enable better council requests that have soldier rewards. See all was fine, at the first node I triggered like. Way too much, a lot of it could have gone to jump starting my base facilities.įlight computers and a couple of power sources are cool to sell up until May-ish, you only need 4 computers for Alien Computers Research, and you won't start using power sources until late mid game. Did anyone here actually manage to successfully complete Operation Gangplank while playing Long War I got about 2 power nodes into it and then ended up loading back to the Geoscape and letting the mission expire. Scouts are the only class other than Snipers that can use marksman. The Scouts signature ability is Lightning Reflexes, greatly reducing the chance to be hit by overwatch fire while moving. I made the mistake of not doing so and now I'm sitting on top of 500+ Meld in July, and that's after accepting multiple requests with Quai D'Orsay. The Scout is a unique class that doesnt have an equivalent in vanilla XCOM, combining elements of Assaults and Snap Shot Snipers. For the first two months, it's totally cool to sell a lot of Meld if you're doing well, or you get a couple of landeds, mediums or large. ![]()
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